206--C-Programing by Prof.Mrs. R.M.Shaikh/Prof.A.S.Ghodke



Experiment no. 1

Objective
To study of Turbo C IDE and Programming Environment

Theory

            The Development Environment - Integrated Development Environment (IDE):
The Turbo C compiler has its own built-in text editor. The files you create with text editor are called source files, and for C++ they typically are named with the extension .CPP, .CP, or .C. The C Developing Environment, also called as Programmer’s Platform, is a screen display with windows and pull-down menus. The program listing, error messages and other information are displayed in separate windows. The menus may be used to invoke all the operations necessary to develop the program, including editing, compiling, linking, and debugging and program execution.
Invoking the IDE:
To invoke the IDE from the windows you need to double click the TC icon in the directory c:\tc\bin. The alternate approach is that we can make a shortcut of tc.exe on the desktop. This makes you enter the IDE interface, which initially displays only a menu bar at the top of the screen and a status line below will appear. The menu bar displays the menu names and the status line tells what various function keys will do.
Default Directory:
The default directory of Turbo C compiler is c:\tc\bin.
Using Menus:
If the menu bar is inactive, it may be invoked by pressing the [F10] function key. To select different menu, move the highlight left or right with cursor (arrow) keys. You can also revoke the selection by pressing the key combination for the specific menu.
Opening New Window:
To type a program, you need to open an Edit Window. For this, open file menu and click “new”. A window will appear on the screen where the program may be typed.
Writing a Program:
When the Edit window is active, the program may be typed. Use the certain key combinations to perform specific edit functions.
Saving a Program:
To save the program, select save command from the file menu. This function can also be performed by pressing the [F2] button. A dialog box will appear asking for the path and name of the file. Provide an appropriate and unique file name. You can save the program after compiling too but saving it before compilation is more appropriate.
Making an Executable File:
The source file is required to be turned into an executable file. This is called “Making” of the .exe file. The steps required to create an executable file are:
1. Create a source file, with a .c extension.
2. Compile the source code into a file with the .obj extension.
3. Link your .obj file with any needed libraries to produce an executable program.
All the above steps can be done by using Run option from the menu bar or using key combination Ctrl+F9 (By this linking & compiling is done in one step).
Compiling the Source Code:
 Although the source code in your file is somewhat cryptic, and anyone who doesn't know C will struggle to understand what it is for, it is still in what we call human-readable form. But, for the computer to understand this source code, it must be converted into machine-readable form. This is done by using a compiler. Hence, compiling is the process in which source code is translated into machine understandable language. It can be done by selecting Compile option from menu bar or using key combination Alt+F9.
Creating an Executable File with the Linker:
After your source code is compiled, an object file is produced. This file is often named with the extension .OBJ. This is still not an executable program, however. To turn this into an executable program, you must run your linker. C programs are typically created by linking together one or more OBJ files with one or more libraries. A library is a collection of linkable files that were supplied with your compiler.
Compiling and linking in the IDE:
In the Turbo C IDE, compiling and linking can be performed together in one step. There are two ways to do this: you can select Make EXE from the compile menu, or you can press the [F9] key.
Executing a Program:
If the program is compiled and linked without errors, the program is executed by selecting Run from the Run Menu or by pressing the [Ctrl+F9] key combination.
The Development Cycle:
 If every program worked the first time you tried it that would be the complete development cycle: Write the program, compile the source code, link the program, and run it. Unfortunately, almost every program, no matter how trivial, can and will have errors, or bugs, in the program. Some bugs will cause the compile to fail, some will cause the link to fail, and some will only show up when you run the program. Whatever type of bug you find, you must fix it, and that involves editing your source code, recompiling and relinking, and then rerunning the program.
Correcting Errors:
If the compiler recognizes some error, it will let you know through the Compiler window. You’ll see that the number of errors is not listed as 0, and the word “Error” appears instead of the word “Success” at the bottom of the window. The errors are to be removed by returning to the edit window. Usually these errors are a result of a typing mistake. The compiler will not only tell you what you did wrong; they’ll point you to the exact place in your code where you made the mistake.
Exiting IDE:
An Edit window may be closed in a number of different ways. You can click on the small square in the upper left corner, you can select close from the window menu, or you can press the [Alt] [F3] combination. To exit from the IDE, select[Alt][X] Combination.





Fundamentals of C
Importance of C language:
C language is one of the most popular computer languages today because it is a structured, high level, machine independent language. It allows software developers to develop programs without worrying about the hardware platforms where they will be implemented. C allows meaningful variable names and meaningful function names to be used in programs without any loss of efficiency and it gives a complete freedom of style, it has a set of very flexible loop constructions and neat ways of making decisions.
The C language has been equipped with features that allow programs to be organized in an easy and logical way. This is vitally important for writing lengthy programs because complex problems are only manageable with a clear organization and program structure. C tries to make the best of a computer by linking as closely as possible to the local environment. The increasing popularity of C is probably due to its many desirable qualities. It is a robust language whose rich set of built-in functions and operators can be used to write any complex program.
Simple program to printing message:
In C writing a program to print message “Hello world” is
#include <stdio.h>
#include <conio.h>
void main( )
{
clrscr( );
printf(“Hello world \n”);
getch( );
}
Then to run this program first save this program in .c and then compile it, when there is no error in program then it is ready to run. If you will run this program then it will print
Hello world
This message will appear on output window.
Basic structure of a c program:
A C program should be written as follow:
Include header file section
            Global declaration section
            Main () Function section
            {
            Declaration part
            Executable part
            }
            User-defined functions
            {
            Statements
            }                       
            In Basic structure of a c program some section are essential and some are not essential. The include header file section and main () function section is very important and essential section in every C program, and other section are added if they required.

Include Header File Section:
C program depends upon some header files for function definition that are used in program. Each header file by default is extended with .h. The header file should be included using # include directive as given here.
Global Declaration Section:
This section declares some variables that are used in more than one function. These variables are known as global variables. This section must be declared outside of all the functions.
Function Main section:
Every program written in C language must contain main () function. The function main () is a starting point of every C program. The execution of the program always begins with the function main ().
Declaration Part:
            The declaration part declares the entire variables that are used in executable part. The initializations of variables are also done in this section. Initialization means providing initial value to the variables.
Executable Part:
            This part contains the statements following the declaration of the variables. This part contains a set of statements or a single statement. These statements are enclosed between the braces.
User Defined Function:
            The functions defined by the user are called user-defined functions. These functions are generally defined after the main () function.
Example:
#include<stdio.h>Header file
#include<conio.h> Header file
 Void main()                                                                          Main function
{                                                                                                Opening curly bracket
int a,b,c;                                                                                    variable declaration
clrscr();
printf(“ Enter two number”);                                                      Executable statement
scanf(“%d%d”,&a,&b);                                                                 Executable statement
c= a+b;                                                                                              Executable statement
printf(“the addition is = %d”,c);                                                    Executable statement
getch();
}

Token:
            The C language code (source program) is formed form the combination. The world format form the character set is building blocks of C are some time known as token. The C language code is formed of combination of alphabets, numeric and special symbols. Tokens represent individual entity of language. Tokens used in C language are identifier, keyword, constant, operators and punctuation symbols.
Identifier:
AC’ program consists of two types of elements user defined and system defined. Identifier is nothing but name given to these elements. An identifier is world used by a programmer to name a variable, function.
            Identifiers are case sensitive e.g. radius and Radius are two different identifiers. Identifier s are categorized in two type
1.      Keyword           2. Variable
1.      Keyword:
Keywords are the words whose meaning has already been explained to the C compiler. The keywords cannot be used as variable names because if we do so we are trying to assign a new meaning to the keyword, which is not allowed by the computer. Some C compilers allow you to construct variable names that exactly resemble the keywords. However, it would be safer not to mix up the variable names and the keywords. The keywords are also called ‘Reserved words’.
There are only 32 keywords available in C:



2.      Variable:
It is a data name used for storing a data value. Its value may be changed during the program execution. The value of variables keeps on changing during the execution of a program.
Data types:
            A data types defines a set of values that a variable can store along with a set of operation that can be performed on the variable. Different dada types used in C language are: 








Data type
Size (Bytes)
Range
Format Specifiers
Int
2
– 32,768 to 32, 767
%d
unsigned int
2
0 to 65535
%u
Float
4
3.4e – 38 to +3.4e +38
%f
Long int
4
2147483648 to 2147483647
%ld
unsigned long int
4
0 to 4294967295
%lu
Double
8
1.7e – 308 to 1.7e+308
%lf
long double
10
3.4e – 4932 to 1.1e+4932
%lf
Char
1
– 128 to 127
%c
unsigned char
1
0 to 255
%c

Constants:
            There are four basic type of constant in C:
A.    integer constant
B.     floating point constant
C.     character constant
D.    string constant

Conclusion

















Experiment no. 2

Objective
To study the operators, expressions, data input and output

Theory
Operators:
            C programming language provides several operators to perform different kind to operations. An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. C language is rich in built-in operators and provides the following types of operators:
1.       Arithmetic Operators
2.       Relational Operators
3.       Logical Operators
4.       Bitwise Operators

1.      Arithmetic Operators:
Following table shows all the arithmetic operators supported by C language. Assume variable A holds 10 and variable B holds 20 then:
Operator
Description
Example
+
Adds two operands
A + B will give 30
-
Subtracts second operand from the first
A - B will give -10
*
Multiplies both operands
A * B will give 200
/
Divides numerator by de-numerator
B / A will give 2
%
Modulus Operator and remainder of after an integer division
B % A will give 0
++
Increments operator increases integer value by one
A++ will give 11
--
Decrements operator decreases integer value by one
A-- will give 9

2.      Relational Operators
Relational operators checks relationship between two operands. Following table shows all the relational operators supported by C language. Assume variable A holds 10 and variable B holds 20, then:
Operator
Description
Example
==
Checks if the values of two operands are equal or not, if yes then condition becomes true.
(A == B) is not true.
!=
Checks if the values of two operands are equal or not, if values are not equal then condition becomes true.
(A != B) is true.
> 
Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.
(A > B) is not true.
< 
Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.
(A < B) is true.
>=
Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.
(A >= B) is not true.
<=
Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.
(A <= B) is true.
3.      Logical Operators:
Logical operators are used to combine expressions containing relation operators. Following table shows all the logical operators supported by C language. Assume variable A holds 1 and variable B holds 0, then:
Operator
Description
Example
&&
Called Logical AND operator. If both the operands are non-zero, then condition becomes true.
(A && B) is false.
||
Called Logical OR Operator. If any of the two operands is non-zero, then condition becomes true.
(A || B) is true.
!
Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.
!(A && B) is true.
4.      Bitwise Operators:
A bitwise operator works on each bit of data. Bitwise operators are used in bit level programming. The Bitwise operators supported by C language are listed in the following table.



Operator
Description
&
Binary AND Operator copies a bit to the result if it exists in both operands.
|
Binary OR Operator copies a bit if it exists in either operand.
^
Binary XOR Operator copies the bit if it is set in one operand but not both.
~
Binary Ones Complement Operator is unary and has the effect of 'flipping' bits.
<< 
Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.
>> 
Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.
Input and output
Reading data from input devices and displaying the results on the screen are the two main tasks of any program.
Formatted Functions:
The formatted input/output functions read and write all types of values
           Input                                                             Output
            scanf( )                                                          printf( )
Unformatted Functions
The unformatted input/output functions only work with the character data type
 Input                                                                    Output
getch()                                                                    putch()
            getche()                                                                  putchar()
            getchar()                                                                 put()

Example
Develop a program to calculate power.(P=V*I)

Algorithm





Flowchart








Program







Conclusion

























Experiment no. 3

Objective
To study decision making statement and develop the program on  it.
Theory
C language supports control structures, and implements them using various control statements such as:
  1. Simple if statement
  2. if...else statement
  3. Nested if-else statement
4.      The else if ladder

  1. Simple if statement: The general form of the Simple if statement is:

if (condition)
{
Statement;
}
Statement;
Where, a statement may consist of a single statement, a block of statements, or nothing (in the case of empty statement). It is conditional statement. C allows execution of the statement or a set of statements based on a given condition. If expression evaluates to true then the statement or block that forms the target of if is executed.
2.      if...else statement: The general form of the if…else statement is:
if (condition)
{
Statement;
}
else
{
Statement 1;
}
It is also a conditional statement. C allows execution of the statement or a set of statements based on a given condition. The else clause is optional. If expression evaluates to true then the statements or block that forms the target ofif is executed; otherwise the statements or block that is the target of else will be executed, if it exists. Remember, only the code associated with if or the code associated with else executes, never both.





3.      Nested if-else statement
It is perfectly all right if we write an entire if-else construct within either the body of the if statement or the body of an else statement. This is called ‘nesting’ of ifs.The general form of the Nested if-else statement is:

if ( condition 1 )
 {
if ( condition 2)
         {
           Statement 1 ;
.        }
else
          {
           Statement 2 ;
           }
  }
else
              {
                Statement 3;
   }
The else if ladder:
If there is multiple decisions making than else if ladder is useful. The general form of the else if ladder statement is:

if (condition 1)
statement 1 ;
else if (condition 2)
statement 2 ;
else if (condition 2)
statement 2 ;
                                :
:
else
default statement;


Example
1.      Develop a program to find out maximum number out of given two numbers.
2.      Develop a program to find greater number from given three numbers.





Algorithm





Flowchart






Program






Conclusion




















Experiment no. 4

Objective
To study loop control statement and develop the program by using loop control statement

Theory

Loop: The versatility of the computer lies in its ability to perform a set of instructions repeatedly. This involves repeating some portion of the program either a specified number of times or until a particular condition is being satisfied. This repetitive operation is done through program.
They are:
(a) Using a for statement
(b) Using a while statement
(c) Using a do-while statement
For Loop:
Format
            for (initialization, Condition, increment or decrement)
            {
                        Body of loop;
}

‘for’ allow us to specify three things about a loop in a single line:
(a) Setting a loop counter to an initial value.
(b) Testing the loop counter to determine whether its value has reached the number of repetitions desired.
(c)Increasing the value of loop counter each time the program segment within the loop has been executed.
While Loop
It is often the case in programming that you want to do something with fix number of times.




Format:
            While (condition)
{
            Body of loop
            }
Flow chart

·         The statements within the while loop would keep on getting executed till the condition being tested remains true. When the condition becomes false, the control passes to the first statement that follows the body of the while loop.
·         The condition being tested may use relational or logical operators as shown in the following examples:
while ( i <= 10 )
while ( i >= 10 && j <= 15 )
while ( j > 10 &&( b < 15 || c < 20 ) )
·         As a rule the while must test a condition that will eventuallybecome false, otherwise the loop would be executed forever
Do-While Loop
Format
            Do
{
                        This;
                        & this;
                        & this;
} While (condition)

General flowchart for do while loop
Example
Develop a program for find out factorial using loop control.

Algorithm


Flowchart


Program


Conclusion









Experiment no. 5

Objective
To study  array and develop the program using array.
Theory
Array-It is group of element that share common name &they are differentiated from one another by their position elements could be all integers, all floats, characters etc.
There are two types of array listed below:
1) One dimensional Array
Format
data-type     array-name[size];
Example
 Char    name [30];
 Int        number [10];
             Float     temperature [12];
Where,     [ ]-subscript-Array
Initializing Array - Like ordinary variable, we can initialize array, element at the time of their declaration.
Format
Storage-class      data type    array-name[size]={list of variables};
Suppose an array is declared & initialized as follows.
Int number[5]={10,20,30,40,50}.
Here integer type array named” number” is declared of 5 element. Each elements of an array will contain values as shown in table.
                                    Element                        Values
                                         0                                   10
                                         1                                   20  
                                         2                                   30       
                                         3                                   40
                                         4                                   50
2)Two dimensional array
In one dimensional array we can store list of values. Not data of table. So that in two dimensional array  we can store values of table.


Example
                                JAN                FEB           MARCH
L.G                           100                120                90  
VIDEOCON             80                  90                 110
PHILIPS                   110                 125               115
Products sold by one TV showroom of different company in 3 months this can be represented in two dimensional array as
Product    [3]  [3];
Format for declaration 
data-type    array-name[row size] [Column size]
Initializing two dimensional Array
Example
Int number   [2][3]={10,20,30,30,20,10}
Int number   [2][3]={(10,20,30),(30,20,10)}
Initializing in the form of matrix,
Int number    [2][3]={{10 20 30}{30 20 10}};
Char  name[2][6]={‘’sachin’’,’’saurav’’};
Example
Develop a program to show sum of ten elements of array.
Algorithm

Flowchart

Program

Conclusion










Experiment no. 6

Object
To study string and develop the program by using string.
Theory

Array made up of character.
Memory one byte & last character is “\0”i.e. null character.
Initialization & Declaration of string
Format
Char          stringname[size];
At the time of assigning string to characters array, compiler automatically places null characters(‘\0’) at the end of string. Therefore the size of array should be consider after adding on character for null character to the maximum number of character in the string.
Initializing may one of the following  way-
1.      Char name [11]=” James Bond”;
2.      Char name [11]={‘J’,’a’,’m’,’e’,’s’,’ ’,’B’,’O’,’n’,’d’,’\0’};
3.      Char name [ ]={‘J’,’a’,’m’,’e’,’s’,’ ’,’B’,’O’,’n’,’d’’\0’};
4.      Char name [ ]=”James Bond”
      Example

1.      Develop a program for any statement of string.

Algorithm


Flowchart



Program




Conclusion
Experiment no. 7

Objective
To study function and develop the program for function.
Theory
Functions are used normally in those programs where some specific work is required to be done repeatedly and looping fails to do the same. Three things are necessary while using a function.
1) Declaring a function or prototype
Format
return-type function-name(argument)

Before defining a function , it is required to declare the function i.e. to specify the function prototype. A function declaration is followed by a semicolon ‘;’. Unlike the function definition only data type are to be mentioned for arguments in the function declaration.
2) Calling a function           
            Function call is made as follows
return-type =function-name(arguments);
3) Defining a function
            All the statements or the operations to be performed by a function are given in the function definition which is normally given at the end of pogram outside the main.

           
A function definition has this form:

return-type function-name(parameter declarations, if any)
{
declarations
statements
}
Function definitions can appear in any order, and in one source file or several, although no function can be split between files.
There are four types of function depending upon the return type and argument,
1.      No argument No return
2.      No argument with return
3.      With argument No return
4.      With argument with return
Example
Develop a program to add two integer numbers using function.
Algorithm


Flowchart



Program


Conclusion









Experiment no. 8

Objective
To study pointer and develop the program using pointer.

Theory
A pointer is a variable that contains the address of a variable. Pointers are much used in C partly because they are sometimes the only way to express a computation, and partly because they usually lead to more compact and efficient code than can be obtained in other ways.
A pointer is a group of cells (often two or four) that can hold an address. So if ‘c’ is a char and ‘p’ is a pointer that points to it, we could represent the situation this way:
The unary operator & gives the address of an object, so the statement
p = &c;
assigns the address of c to the variable p, and p is said to ``point to'' c. The & operator only applies to objects in memory: variables and array elements. It cannot be applied to expressions, constants, or register variables.
The unary operator * is the indirection or dereferencing operator; when applied to a pointer, it accesses the object the pointer points to.
The declaration of the pointer is:
int*p;
            It means that the expression *p is an integer. This definition set asides 2 bytes in which to store the address of an integer variable and gives this storage space the name p.
            If instead of int we declare
Char*p;
            Again in this case 2 bytes will be occupied, but this time the address stored will be pointing to a single byte.
Example
Develop a program to show sum of ten elements of array.


Algorithm





flowchart




Program




Conclusion





















Experiment no. 9
Objective
To study structure and develop the program using  structure.
Theory

Structure
            One data-type, which can be used for representing group of data items of different data types (int, chara, float etc.). this data type is known as structure.
Structure Declaration:
                        Struct structure-name
                        {
                                    Variable name;
                        };
Ex.
            Struct student
            {
            char name[20];
            char course[10];
            int fees;
};
In above example ‘student’ is the structure name. char and int are structure member. [20], [10] are character array and ‘fees’ is integer variable.
In structure dot operator/ member operator/ period operator (‘.’) is used to link structure member with structure variable.
Example
Develop a program to keep record for student using structure.


Algorithm





Flowchart





Program





Conclusion





























Experiment no. 10
Objective
To do mini project based on data structures, file handling, graphics and basic object oriented programming concepts.
Equipments

Personal Computer, Turbo C,  etc.
Theory



Algorithm



Flowchart



Program



Conclusion





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